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My personal indie highlights: Dominic

The Gamescom 2018 is over and with that also our principal photography work of the new Indie Arena Booth film, as well as our work as exhibitors to promote space.games.film. During that time we got to know a whole lot of very interesting people and projects. After some time has passed now to digest all the impressions, I want to present my personal indie game highlights. That list is far away from being complete since there were just too many cool games, but I had to make a choice, which looks like that:

 

1. Vectronom

Not only because they were our neighbours and were throwing beat after beat at us day after day, I will never forget this game. The principle to move a cube over an obstacle course with the rhythm of the music is as simple as it is addictive.

 

2. Supermarket Shriek

It gets even simpler with this game, which is best played with two players. A man and a goat sit in a trolley and have to drive through supermarkets with obstacles. One player steers left, the other one steers right, if both players press their button at the same time, the trolley drives forward. Fun is guaranteed!

 

3. Bad North

For minimalistic strategy players this title will be interesting for sure. Easy to learn, hard to master is Bad North, where you control a maximum of four little armies over a little island to defend it against oncoming enemies.

 

Also recommendable are the games Flotsam (strategy title with a touch of Waterworld), Everspace (roguelike-space-shooter) and My Child Lebensborn (serious game ensuring goosebumps). As said, there are just too many games to name them all, but this is just a little selection of my personal favorites. If you want to get an impression of all the games of this years Indie Arena Booth, go to this site.

space.games.film celebrates premiere and release!

In the cinema of the Cologne Game Lab and ifs the premiere of our documentary about space games, space.games.film, took place on the 23rd of August. Together with developers, press, film and space sim fans, we could finally show the film to the public and celebrate its release. Furthermore there were opportunities to talk about the film and its development with the protagonists and us filmmakers in the course of a meet & greet before the film and in a Q&A, moderated by Gamestar-editor Michael Graf, after the film.

The first feedback was fantastic and we’re very excited about what other responses we’ll get. As soon as the credits rolled, “space.games.film” was made available for purchase to the public. You can now buy or rent the film exclusively at Vimeo on Demand. We hope you like it!

 

 

space.games.film is available now at:

 

 

Release date & Gamestar offer!

Gamestar magazine reports about space.games.film and raffles among their “Plus” subscribers a visit to the premiere with their Gamescom editorial team. You can find the article HERE.

You’ve read correctly – our film will have its premiere during the Gamescom week and will be officially released on the 24th of August. You can buy it from then on at Vimeo and of course you can rent it as well. You can find more infos and adventures about space.games.film, the premiere and Gamescom here and on our other social media channels.

„space.games.film“ at Gamescom 2018

Our space game documentary will be part of the Indie Arena Booth at the coming Gamescom. As a film, this is an innovation and we’re proud and feel honored about that! In the loung area at the headquarters you can watch a few scenes of the film and meet us personally.

If we’re not there the reason may be that we’re shooting the mini-documentary about this years Indie Arena Booth. Come around and take a look at the numerous Indie games. You can find us in hall 10.1, Stand A-20. More infos about the Indie Arena Booth HERE.

It is done!

At Gamescom in 2016 principle photography started for „space.games.film“ and lasted until the end of 2017. During that time we met exciting and extremely sympathetic people, who supported our project and took us with them into the world of game development. The film portraits those people and their work – and for us as filmmakers (and gamers) it was an exciting experience on this journey.

Now, right before Gamescom 2018, we are proud to announce: we’re finished! The film is ready for its release and we’re happy to soon be able to show it to our protagonists, our supporters and, of course, to you!